Just a few things you might check to help troubleshoot the problem and focus your questions. fbx export from Max neglected to provide you with the directory of maps by mistake. fbx export process provided you with these maps in a directory along with the. (In Max and every other 3D program I know, there is). There must be a way in Cinema 4D for you to tell the program where the missing maps are by pointing to the directory. fbx export process the material texture maps that are used by various material slots (e.g., "diffuse" or "base Color" Map, "specular" or "roughness" Map, Normal map, etc.) should all be consolidated in a separate directory alongside the actual. (I am guessing here, because I don't know if your materials in the scene are using texture maps at all, but probably they are). Thus you are seeing a solid grey material only. High-end professional fluid dynamics for 3ds Max. Delivering cutting edge technologies designed for the most demanding production environments. Over 20 years of experience in research and development of VFX software. Mit Adobe When Effects ist die Weitergabe von Inhalten sehr einfach. FumeFX explosion tutorial for 3ds max and Cinema 4D. Die Animation und das Rendering sind in einem Bruchteil der Zeit abgenutzt. If you just need 3D text and simple animations then Cinema 4D is better in terms of. Cinema 4D ist erstaunlich, dass Sie sofort mit dem Skizzieren und Skulptieren beginnen können - etwas, was in Maya oder 3DS Max eine viel tiefere Aufgabe sein wird. Cinema 4D is overall faster than 3ds Max. Which is better 3D Max or Cinema 4D Although you can achieve much of the same results with 3ds Max or Cinema 4D, the ease of use is very different. fbx export/import process, it sounds from your first post that the path to texture maps used in various material slots are not being found by Cinema 4D after import. Cinema 4D is a 3D software suite developed by the German company Maxon. Sorry for misunderstanding and good give you some further focus for your questions to post regarding the. It is also possible that someone in the Cinema 4d community may have better info for you. I do not know anything about these specifics for Cinema 4D, but maybe someone else does. fbx import options and correct Max export options suited for Cinema 4D to make this material transfer. But ultimately, you need to understand Cinema 4D. I had (mis)interpreted your original post to mean that you did not want to use max because of expense and you have a Mac. Also different apps use different types of materials that are not always translated correctly via. ![]() ![]() fbx import feature in a way that allows you to do this easily as long as you know the right import settings for Cinema 4d. There must be a way in Cinema 4D for you to tell the program where the missing maps are by pointing to the directory. I assume (but do not know from experience) that Cinema 4D has implemented its. fbx is a file format that is designed to allow the transfer of objects with their assigned materials between 3d apps. Sorry, but with your reframing of the question I see that both you and I misunderstood each other.
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